Fixed a miscalculation on the title screen that prevented Cindy from appearing.Fixed the doors not being interactable after some jumpscares in a specific night.Rebalanced the power consumed over time by the doors.Fixed a glitch that allowed the camera panel to be pulled up during specific jumpscares.Fixed a glitch making the screen shake rapidly and disrupting events from playing out during a special night when playing with "Hybrid View Scrolling" disabled.Fixed a glitch where Candy would get stuck by the doors.Fixed an error that made animatronics with AI level 1 inactive.Fixed the cursor moving on its own on some systems when playing with "Hybrid View Scrolling" enabled.Shadow Candy (Every night, Night Null).Dawko Marionette (All Nights, except Night Null).Markiplier Animatronic (All Nights, except Night Null).This also means I've had the opportunity to rebalance the game a bit, though the mechanics are all the exact same as before. The game's code has been rewritten entirely, hopefully ensuring better performance and stability. With this, models have been polished, and all materials/textures having received an upgrade as well. Technical nerds among you will love to know that all the game's 3D renders have been re-rendered in Blender Cycles. The most notable difference between this remaster and the original game is that the graphics have been upgraded to a whole new level. This game does NOT work well on older hardware! If you experience issues like the shaders not working, or the backgrounds go missing, then the game is unfit for your PC. This is Five Nights at Candy's Remastered, a game remade for the 4th anniversary of the Five Nights at Candy's game (and series).
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