Instead, Fae Tactics puts a focus on just getting characters into the right position and crossing your fingers, hoping the actions play out the way you want. You lose direct control of the tactics and strategies your units employ. While the idea is for this to streamline the gameplay, it feels more like it strips options away from the player. But once battle start, the game does drop the usual menu-based controls in favor of automatic actions based on contextual things like characters' positions on the map, which direction they're facing in relation to enemies, and more. Menuless is a bit misleading though, as players still have to navigate different menus to equip characters' spells and abilities, level up skills, and organize their parties. One of Fae Tactics' most hyped features is what the developers call it "menuless" gameplay. Although the pieces come together well enough when the action starts, there are some frustrating limitations to overcome. The game does try to toss in a few new quirks to try and stand out. The story isn't particularly deep, but it's engaging enough to keep players' interest. Fae Tactics tries to carve out its own space in that genre by offering fans a nostalgic look and feel. Tactical role-playing games have long been held in high regard by fans for mixing the character development of a role-playing game with the tactical thinking of a turn-based tabletop game.
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